Extending LWRP by johnsietsma - 3

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Examples for extending the Unity LWRP

Unity 2019.2.6f1MIT LicenseUpdated 24 days agoCreated on October 4th, 2018
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Tested in Unity 2019.2.6f1and LWRP 6.9.1.

Extending LWRP

Examples for extending the LWRP

Find other examples here: https://github.com/Unity-Technologies/LWRP-CustomRendererExamples

Blurry Refractions

Ported the “Blurry Refractions” sample from the Graphics Command Buffers page

Open the Blurry Refractions scene and assign the BlurryFractions Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset.

Per-Object Bloom

Open the Sample scene to see them both working together.

Open the Blurry Refractions scene and assign the BlurryFractions Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset.

Assign the PerObjectBloom Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset.

Notes on extending the LRWP in general can be found in the wiki of these repo (OUT OF DATE).

Blurry Refractions

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