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Crystal AI

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Crystal AI

A Utility AI for C# and Unity

Crystal is a fast, scalable and extensible general purpose decision making AI for C# that is based on concepts in utility theory. It was created and is maintained by Ioannis Giagkiozis.

To get started check out the Crystal AI pages.

Roadmap

You can have a look at the Crystal AI Roadmap on Trello. Drop us a line at the Crystal AI Forums if you think we’ve missed a feature you’d love to see implemented in future versions of Crystal.

Compatibility

  • .NET 3.5 and above
  • Unity

History

  • v1.1.0 Faster implementation of the core simulation loop.
  • v1.0.0 Increased code-coverage to 95%. Fixed XML doc errors. Semantic versioning will be used from now on.
  • v0.9.6 Completed in-code documenation (exported as XML). Simplified the API.
  • v0.7.2 Changed a portion of the API to make it more intuitive. Added a basic example project showcasing the AI.
  • v0.7.1 First public version containing only the library and the test suite.

Code and documentation copyright 2016-2017 the Bismur Studios Ltd. and Ioannis Giagkiozis. This is the Community version of Crystal AI and is released under the GPL v3 license. A commercial version for Unity is available at the Unity Asset Store. For further details on licensing please see Crystal AI licensing page.