An Android Game made in Unity, using a Fuzzy Logic machine to calculate the player capability.
The game is used to demonstrate the application of fuzzy logic in the creation of a dynamic difficulty curve. It was designed from the beginning of its development process to apply this concept. What is more, a bank of rules was built to discover the user’s capability using Fuzzy Logic, receiving input variables such as score, mortality rate, and among other variables.
Birdie Cat was selected on the SBGames Brazil 2017 to the category of Student Game, unfortunately was not select between the best three. Anyway I got te chance to be there and present my game to a large number of people and talk to anothers developers about games and know their projects, was a really fun experience 😄.
If you are interest about the article, how the fuzzy logic was applied, and the tests made with an user and his progression through the game you can read it here. For more information just send me a message.
For play the game and see for yourself how it works download Birdie Cat in this link. Just don’t forget to rate it 😉… Please 😭.
You can also watch a trailer in the follow link the trailer of the game.
Article / Game Design / Art / Programming: Lohrran Farias Borges
Music / Audio: Marlon Kroth