Unity As A Production Line Simulator by niknik27 - 1

Simulators

A project I made in 2 weeks using Unity to create a simulation of a production line for doors and windows

Unity 2019.3.0a5Unknown LicenseUpdated 96 days agoCreated on August 15th, 2019
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Unity-as-a-production-line-simulator

A project I made in 2 weeks using Unity to create a simulation of a production line for doors and windows

Motivation

This was created as a coding test for an interview. I incredibly enjoyed creating this project because I had to learn how to create and manage threads. I was also curious if I would be able to create this project on Unity because it isn’t very thread friendly and is not necessarily designed for how I envisioned the project.

Build status

Build Status

Preview

Screenshots

Image

Tech/framework used

Built with

Features

Multi-threaded application

Door measurements are randomly generated to simulate orders

Calculates height and width of the window using door measurements. Windows are calculated differently depending on 3 different window types.

Constantly calculates the average measurements of finished doors and windows after each new addition

The speed of the lasers and products can be changed during runtime

Generates a report in a .txt file that lists each product information as well as the final averages of the measurements (Note: the .txt file path must be changed for it to work properly)

Installation

Step 1: Download and install Unity (Sign in might be needed when opening)

Step 2: Download all files from repository

Step 3: Click “Open” from Unity after installation

Step 4: Select folder where all files from this repository are located on your computer

Step 5: Code!

IMPORTANT:

This project was developed with Unity 2019

The door and window graphics move but do not get altered according to their measurements

Copyright 2019 © niknik27

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