Simple key binding system for Unity! Create, delete, and map key binds.
Replaces Input, with Binds. Get the state of a bound key, using Key, KeyDown, or KeyUp.
You can add, remove, or re-map a key bind, from either runtime or the editor via Viking > Binds > Settings.
The settings are stored in Resources > Viking > Binds > BindsSettings.asset
Creadits: Sprites from RetrocadeMedia - Itch