To serialize/deserialized specific class to/from JSON
I’ve been working on an Unity app that serializes and deserializes answers to multiple items. The app has been thus far saving a class that is a lists of each item answered. Thus I have to deserialize multiple lists add respective items to each list, then (re)serialize all these lists.
I suspected I had done this “wrong” – ineffeciently or sloppily.
I set this up to see if I could make a more efficient system of creating a class (even with multiple constructs) and then nest that class in a list class in order to serialize the list as a JSON file. It certainly works.
Now I have this as a reference for a system of serializing/deserializing nested classes. I can now also apply this to the app that I was working on.