Implementation of Vector Field based path finding made for using in conjunction with Steering behaviours
Code was based on this article: https://gamedevelopment.tutsplus.com/tutorials/understanding-goal-based-vector-field-pathfinding--gamedev-9007
The method for avoiding the Local Optima problem was taken from : https://simoncoenen.com/project_boxhead
Currently I can generate The vector field and factor in obstacles into the cakculation. I’ll implement steering behaviours soonish.