Jelly Fish by Uncle-Uee - 6

Games & ProjectsSDK

A Unity Scriptable Object Workflow SDK inspired by Ryan Hipple's Unite 2017 talk on "Game Architecture with Scriptable Objects". I hope this SDK helps you the way it helps me.

Unity 2019.2.16f1MIT LicenseUpdated 215 days agoCreated on November 19th, 2019
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JellyFish

A Unity Scriptable Object Workflow SDK inspired by Ryan Hipple’s Unite 2017 talk “Game Architecture with Scriptable Objects”.
I hope this SDK helps you the way it helps me.

Please upgrade to JellyFish - Beta if you wish to use the newer features of the SDK.

JellyFish Astronaut

Features

  1. Editor Tools - Useful Unity Editor Tools.
    1. Sprite Extractor
    2. Project Setup
  2. Runtime - Useful Runtime Components.
    1. Event System using UltEvents
    2. Scriptable Objects Primitive Data Containers for int, float, string, double, etc
    3. Object Pool

There are many more other features that are not listed. I will make Example Scenes demonstrating the SDK’s features.

Roadmap

  1. Sprite Extract - Add #Column and #Rows, Padding and Offset

Asset Store Packages

  1. UltEvents
  2. xNode

Nuget Packages and Plugins

  1. Newtonsoft.JSON
  2. SimpleJSON

Contributors

  1. Kearan Petersen - Mentor and Nakama
  2. Ryan Hipple - Game Architecture with Scriptable Objects Unite 2017 Talk
  3. Kybernetik - UltEvents
  4. Thor Brigsted - xNode
  5. JellyFish-Astronaut - JellyFish Astronaut Image

Details

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