Sln Merge by Cysharp - 3

Extensions

SlnMerge merges the solution files when generating solution file by Unity Editor.

Unknown VersionMIT LicenseUpdated 10 days agoCreated on November 21st, 2019
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SlnMerge

SlnMerge merges the solutions when creating solution file by Unity Editor.

日本語

Works with

  • Unity 2018.4.5f1 + Windows 10 and macOS 10.15
  • Microsoft Visual Studio 2019
  • JetBrains Rider 2019.2

How to use

1. Copy src/SlnMerge.cs to Assets/Editor in your Unity project.

2. Create ProjectName.sln.mergesettings and configure a target solution.

Create a setting XML file named <ProjectName>.sln.mergesettings.

For example, when the project name is MyUnityApp, Unity Editor generates MyUnityApp.sln. You need to create MyUnityApp.sln.mergesettings.

<SlnMergeSettings>
    <MergeTargetSolution>..\MyUnityApp.Server.sln</MergeTargetSolution>
</SlnMergeSettings>

You can specify the target solution to merge by MergeTargetSolution element.

NOTE: If you don’t have the settings, SlnMerge uses ProjectName.Merge.sln as a target.

Settings

Add projects to solution folders

You can use NestedProjects settings to move projects to solution folders. When a solution folder doesn’t exist, SlnMerge will add the solution folder to the solution automatically. But, you need to define a solution folder as SolutionFolder in mergesettings.

<SlnMergeSettings>
    <MergeTargetSolution>..\ChatApp.Server.sln</MergeTargetSolution>
    <SolutionFolders>
        <!-- Define a solution folder named 'Unity' with GUID -->
        <SolutionFolder FolderPath="Unity" Guid="{55739033-89BA-48AE-B482-843AFD452468}">
    </SolutionFolder>
    <NestedProjects>
        <NestedProject ProjectName="Assembly-CSharp" FolderPath="Unity" />
        <NestedProject ProjectName="Assembly-CSharp-Editor" FolderPath="Unity" />
    </NestedProjects>
</SlnMergeSettings>

License

MIT License

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