Ez Audiomanager by ashrafuz - 2


Manage Audio files inside Unity

Unity 2019.1.6f1Unknown LicenseUpdated 7 days agoCreated on December 2nd, 2019
Go to source


In unity we mostly use audio as PlayOneShot most of the time. As we all know, PlayOneShot takes file name as params. But managing file name via string => YUCK!

This project turns all your audio files in Enum as part of a scriptable object!


(Make sure you have at least one audio file in project!)

1. Go To Window/EzAudioManager

2. Click the big button

3. It will generate a Scriptable Object in Resources/EzAudioBook.asset

=== This should create all the necessary files. Check if all sounds came into your scriptable object.

4. In your scene, Add EzAudioManager/EzAudioSystem.prefab

5. In your script, just write


Common Concerns:

  1. If filename cannot be turned as an identifier, then it will have INVALID_NAME_X where x will be a number ofcourse.

If you want to investigate further, go to EzAudioManager/EzAudioFiles.cs. You will see which files is invalidated due to bad name. (You are welcome! 😛 )

  1. If same filename found in multiple places, same thing will happen, it will be marked as INVALID_NAME_X
  2. Spaces in file names will be replaced by underscore

Improvement Points:

  1. Optimize for Background and other musics, which are not necessarily played with PlayOneShot function.

License & Policy

Do whatever you want with it. I hope it will help you in your project!


My twitter @game_auz

Thanks to my company Ulka Games who give me enough freedom to publish these kind of things.

Show all projects by ashrafuz