This project is an example of a real-time simulation of cloths animations in unity. We use a Taylor approximation and we update at constant time steps. The project is designed to use on plain objects, however, a volumetric approximation using tetrahedrons created by tetgen is been included.
A web version of the examples can be found at https://iagocl.github.io/unityAnimator/.
Example without menu:
Example with menu:
The cloth textures are a modified version of this texture https://cc0textures.com/view?tex=Fabric30
The scene can be changed using the scene menu or pressing the scene number key. To pause or resume a scene press P or click the corresponding button.