Terrain Generator by tcgj - 2


Unity Procedural Terrain Generator based on isosurface extraction

Unity 2019.2.15f1MIT LicenseUpdated 67 days agoCreated on December 23rd, 2019
Go to source

Procedural Terrain Generator

A procedural terrain generator based on isosurface extraction. Currently uses the marching cubes algorithm.

Written in Unity 2019.2.15f1.

Current issues

  • Currently CPU based jobs approach is not implemented correctly, and rendering is taking too much CPU.
  • LOD system is very recursive-based. There may be a more elegant solution here.
  • Lack of textures. Perhaps triplanar shader?


Show all projects by tcgj