Generic Car Game by cathalmccosker - 3

Games & Projects

Using Unity's VehicleTools as a base to create a playable driving game

Unity 2019.2.3f1Unknown LicenseUpdated 158 days agoCreated on December 27th, 2019
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GenericCarGame

Using Unity’s VehicleTools as a base to create a playable driving game. The vanilla package from Unity feels like you are driving on the moon and is unplayable.

The game features:

  • Vehicle Physics (gravity, grip, friction, torque, mass, downforce and drag have all been edited to give an RC car feel)
  • Adding extra scripts to improve car stabillty (Anti-roll Bar) and redesigning the main car prefab
  • Added a camera on rails using Cinemachine
  • Explosion Forces (mines)
  • Xbox Controller code

Acknowledgements

Special thanks to Unity for the Vehicle tools package

https://assetstore.unity.com/packages/essentials/tutorial-projects/vehicle-tools-83660

Special thanks to Unity for the Cinemachine package

https://assetstore.unity.com/packages/essentials/cinemachine-79898

Special thanks to Edy on the Unity3d forums for the ‘Anti-roll bar’ code

https://forum.unity.com/threads/how-to-make-a-physically-real-stable-car-with-wheelcolliders.50643/

Youtube

https://www.youtube.com/watch?v=D_yCaG3EQ1Q

Built With

  • C#
  • Unity
  • Anti-roll Bar (Edy)
  • VehicleTools
  • Cinemachine
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