Mesh extensions for unity
MeshX is a library for creating procedural meshes as simple as possible, for example:
This line will create a unit cube, create a MeshFilter, and apply the cube to it, create a MeshRenderer and apply a default unity material to it, all in just one short line.
will do the same thing, but to a new, child GameObject.
To start using MeshX, you just need to add:
It also includes methods to create Cubes, Spheres, Cylinders, etc.
Some additional features:
- It includes a fractional UV solver that will snap to the closest tile in cubic meshes