Planilo by jlreymendez - 1


A xNode based tool for designing AI Graphs like Behavior Trees and Finite State Machines in Unity

Unknown VersionMIT LicenseUpdated 23 days agoCreated on August 17th, 2018
Go to source

Planilo (based on xNode)


A set of tools for designing AI in a visual node editor on unity. Use for:

  • Behavior Trees.
  • Finite State Machines.
  • Implement your own AI graphs.

Key features

  • A visual editor for Behavior Trees, Finite State Machines and the basis to create other types of AI tools.
  • AI graphs implemented as reusable scriptable objects, same instance can be run by multiple GameObjects.
  • Share data between the Scene an your Behavior Tree using Blackboard variables.
  • Ready implemented examples to use as guidance.
  • See highlighted nodes in runtime to understand how your AI graphs are running.
  • Modularize your AI graphs and execute them as part of nodes of other AI graphs.
  • See more in documentation

Using (Thanks to):

Show all projects by jlreymendez