Houndify Unity Example by soundhound - 1

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Houndify Unity Integration example

Unity 2019.1.0f2Unknown LicenseUpdated 11 days agoCreated on February 13th, 2020
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Houndify Unity Example

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This repository provides examples using the Houndify C# SDK, which allows you to integrate Voice AI into your Unity applications or others that utilize C#.

Here, we’ve prepared an example game the Mystery at Hound Casino demonstrating the main components of the Houndify SDK in Unity. See Unity Tutorial for more details and a complete walkthrough.

Feel free to explore the code to get a feel for how to use Houndify in Unity. If you looking for easy to use Voice AI integration your in the right place.

Installation

  1. Clone this repository.
  2. Import into Unity
  3. Add your Client ID and Client Key into the Assets/Settings/Scripts/Settings.cs file.
  4. Set up Custom Commands in Houndify for full character interactions

Repository Structure and Usage

Assets/Settings/Scripts/Settings.cs

This file contains some configuration information for the example project. Open it and enter your clientId/clientKey from your Houndify account.

Assets/Scripts/GameIntro.cs

Retrieves text based game intro from Houndify. Demonstrates how to create text requests.

Assets/Scripts/button.cs

Streams audio and retrieves partial transcripts from the Houndify utilizing the voice endpoint.

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