Unity Scene Groups 0.2.0
Adds a “Scene Group” asset type in the project browser that allows you to compose and save multiple scenes to be opened at once.
A unitypackage version can be found in the releases for easy importing to any project.
Add, remove and reorder the scenes however you want via the reorderable list in the inspector.
Specify which scene you want to be active on load, as well as which scenes you want to be loaded. The active scene will always be loaded.
Select which scene you want to be active when loaded with the toggle.
To make adding new scenes easier, you can also drag one or more scenes from the project browser onto anywhere in the inspector to append them.
Bonus Feature: If you hold
Altwhile opening any scene or multi-scene from the project view, it will load it additively instead of singly.
This utility adds two new menu items with which to create scene groups:
Edit > Scene Group From Open Sceneswill create a scene groups from the currently open scenes. This also has the default shortcut of
Assets > Create > Scene Groupwill make a new empty scene group asset.
To open a scene group, simply open it in the project window like you would a normal scene!
- Scene Groups cannot be dragged directly into the hierarchy to be added additively like a normal scene. It’s unclear if this is even possible using available APIs.
- Breaking Change: Now supports adding unloaded scenes to your SceneGroup assets. This is a breaking change to previous versions.
- Some additional labels added for clarity.
- Properly mark scene group assets as dirty when changed
- Initial release