Art .2
A terraced like procedural terrain made with Unity & DOTS.
You can now follow the progress of the project here.
Description
In this project, the player was in infinite world.
I made this project to understand how Unity DOTS works. No GameObject is used on this project ! (except for Camera, GameSettings and PostProcessing Effect).
The performance of DOTS isβ¦ π³π±π±π± !!!
Requierement
Unity : 2019.3.3f1
Tested OS : Windows / Mac OS
How to use it
You can use keys W
A
S
D
to move and mouse to look. Left Shift
key is for sprint.