A terraced like procedural terrain made with Unity & DOTS.
You can now follow the progress of the project here.
In this project, the player was in infinite world.
I made this project to understand how Unity DOTS works. No GameObject is used on this project ! (except for Camera, GameSettings and PostProcessing Effect).
The performance of DOTS is… 😳😱😱😱 !!!
Unity : 2019.3.3f1 Tested OS : Windows / Mac OS
How to use it
You can use keys
D to move and mouse to look.
Left Shift key is for sprint.