Witcher 3 inspired wraith effect in Unity using Shader Graphs
- Do not requires geometry shader
- Is a “warp field” that you can move around, instead of only attached to a model.
- Use Shader Graphs -> customizable for artists
- Opaque objects only
- Requires copying of opaque buffer -> can be expensive on some GPUs
- Minimal customer support
Free projects like this are funded by my super cool assets, check them out!