Wave Collapse Function by mtrebi - 1

Procedural

Unity project that uses Wave Collapse Function to procedurally generate buildings

Unity 5.6.0f3MIT LicenseUpdated 19 days agoCreated on June 15th, 2017
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Work in progress (Unfinished)

Current status

Procedural Generation of Wang Tiles

Procedural Generation of Wang Tiles using a different texture

Procedural Generation using Block Tiles

Procedural Generation using Block Tiles with visual enchantment (transparent block size depends on entropy)

(First) Procedural Generation using 3D Block Tiles

More advanced Procedural Generation using 5x5x5 Block Tiles. Algorithm can use any arbitrary size and can automatically generate symmetric tiles and detect edges and constraints between different tiles.

Even more advanced Procedural Generation using arbitrary meshes. Algorithm can automatically calculate how the different meshes match based on its geometry.

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