A Gear-VR City Destruction Simulation using Motion Capture and Isadora. Made for the HKU ECT as a Seminar Project called “Building Playful Interactions in a sensing space”
This project was made with Unity.
◈ Isadora was used to control the surrounding lights, sounds and ambience.
◈ Motion traced gloves have been used to control the playable monsters fists in the game.
◈ A Motion traced headgear has been used to define the position in the space.
◈ A Gear-VR was used to create the VR experience for the player that controls the monster. The Gear-VR allows the monster to step in the world and see things the way the monster would see it.
◈ The Second display can be used to see an helicopter which has an overview of the city.
◊ The Helicopter can be further controlled by using a keyboard. Changing position with the arrow keys and perspective using the space key.
How to Use
The project was made for a very specific enviroment that was configurated for this set-up. Trying to recreate this enviroment might have complications and porting it to I.E. HTC Vive or other VR/Motion capture enviroments might be complicated. For this I recommend checking out the original documentation we used to set it up. https://github.com/hku-ect/UnityOSCToolkit
Herman Wegter : Main Designer.
Joëlla van Dijk : Main 2D Artist.
Melvin van Meeteen : Main 3D Artist.
Ronald van Egdom : Main Developer.
Aaron Oostdijk : One of the creators of the toolkit, helped with complications and some programming.
Machiel Veltkamp : Helped with using Isadora and general feedback.
Bas Klein : Helped a lot with programming.
Link to our Design Document: https://docs.google.com/document/d/1vavnixJ-sNE1fynREXly0SL8j-RGIzIUEQV7KJyp-nc/edit?usp=sharing
Link to the original OSC-Toolkit we used: https://github.com/hku-ect/UnityOSCToolkit
Link to our trailer : https://www.youtube.com/watch?v=7B8oQTKkWtM&t