Amplify Unity Products
While this package is provided, as is, for free, we develop and maintain professionally created solutions used by thousands of developers. We invite you to check our current projects, and to join our growing Discord Community.
Amplify Shader Editor - Award-winning node-based shader creation tool
Amplify Impostors - 1-Click Impostor Creator
Amplify LUT Pack - 200+ LUTs for Amplify Color and Unity PPS
Amplify Color was the first modern, high-performance LUT-based post-effect color grading solution for Unity. It was originally named Color3 and was the first plugin we released on the Unity Asset Store, back in February of 2012.
This color grading post-effect enabled the ability to do complex grading operations at a minimal and stable performance cost. The performance cost was so low, that it quickly became viable for use even on smartphones.
Amplify Color would automatically export a frame of the current camera directly to Photoshop, allow you to use common color and tone operations on the image, then import the LUT back to Unity for storage in the project.
It was also the first to include the ability to mask and blend different LUTs, create context Volumes to enable LUT and generic property blending based on camera location and many other innovative features.
This package was for sale on the Unity Asset Store between 2012 and 2019 with an average rating of 5 stars. It is now deprecated and we no longer support it, so we are releasing it to open-source world under the MIT License.
Amplify Color, previously known as Color3 Advanced Grading, brings industry-level color grading to your game by mimicking the color transforms made inside a tool like Photoshop; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. So fast, it runs on mobile.
- Industry level color grading
- High-performance and Mobile-ready
- Semi-automated Photoshop Workflow
- File-based mode for other Image Editors
- Dynamic blending between profiles
- Texture-based per-pixel masking
- All Color Alterations Supported
- Oculus/VR friendly
- Color Volumes
- Third-party Effects Volume Blending
- Base and Volume LUT mixing
- 2D Color Volumes
- Depth-based Masking
- HDR Tone Mapping
- HDR Dithering
Export a reference screenshot from Unity, using “Window/Amplify Color/LUT Editor”
Open reference screenshot in your favorite image editing software
Apply any color changes you desire. E.g. hue, exposure
Save and load it into Unity using “Window/Amplify Color/LUT Editor”
Amplify Color automatically generates a texture containing a color grading look-up-table (LUT).
Apply a “Amplify Color” component to your main camera.
Assign the previously generated LUT texture to the effect
Enjoy changes you made to the reference screenshot applied to every frame of your game.
Please refer to the following website for an up-to-date online manual:
This project was originally built in partnership with Tiago Carvalho