Deep Labs


toolkit for Unity 5 (work in progress)

Right now it is just a small set of utils that came in handy in my yet small experience being a Unity developer. All of it can and certanly will change. But this may be a starting point to collaborate. You may freely use that lib and it’s code as long as you reference author. And, please, see Dependencies directory - there are thrid-party libraries, which I will maintain that project because I am just successfully using it here and there 😃

In the future I will split it up to some directions. It may be

  • AI,
  • geometry,
  • some addons to existing AI navigation frameworks,
  • dynamic level generating and pool control,
  • UI screens for both android & ios with built-in testing functionality,
  • native methods helper,
  • in-memory & database caching,
  • language addons (enum string annotation-provided converter),
  • unity class addons, constants, generic singletons, means to easily create objects with common setup,
  • logging,
  • network processing,
  • basic UI elements familuar to android devs - AlertDialog, Toast,
  • image download and caching,
  • unity world debug drawing (gizmo) helpers …


Copyright 2014 Tokarev Mikhail (also known as Deepscorn)

Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.