A tiny Unity project to get you started making immersive experiences with spatial audio.
Music that takes advantage of space as a compositional element is really cool. There is a long history of music composed with space as a central focus. However, many potential listeners don’t have speaker setups in their home that allow them to appreciate spatial music.
Fortunately, a video game is a great format to expose listeners to spatial audio. The only equipment required is a computer and a pair of headphones. No special knowledge is required to set up anything.
This is a starter project to make a simple video game with spatial audio. The only thing you have to do to get started is to replace the audio clips in this package with your own audio.
What’s in the box?
This short video demo (click image for video) shows everything included in this project:
This scene contains:
- 4 cubes that emit spatialized audio
- a first-person character controller that can look and walk around
- a little bit of lighting and set dressing to make it look nice
This is already enough to begin exploring quadraphonic (4-speaker) audio.
How do I get started?
- Download Unity Hub.
- Clone this repository.
- Open this project in the Unity editor.
- Edit the project by:
- Changing the audio that each cube emits.
- Changing the position of each cube.
- Adding more cubes by duplicating the existing ones.