Implementing procedural terrain generation with Perlin noise in Unity following Youtuber Sebastian Lague’s tutorial series:
-Remove unused standard assets (takes up lots of space).
April 4, 2020: Just added first person character movement. Currently on tutorial 14/21.
April 5, 2020: Added flatshading option. Tutorial 15/21.
April 6, 2020: Finished episode 15 (prepping for custom texture shader).
April 10, 2020: Finished episode 16.