Mini Ecs Physics by voledyhil - 1

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Implementing a simple 2D isometric physical using [MiniEcs framework](

Unity 2019.3.3f1MIT LicenseUpdated 3 days agoCreated on April 30th, 2020
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Implementing a simple 2D isometric physical using MiniEcs framework


Unity 2019.3.x or later


  • Broad phase collision detection. Implementation algorithm Sweep and prune
  • Narrow phase collision detection and resolve collision detection
  • Layer-based collision detection
  • Implementation a fast voxel traversal algorithm for ray tracing and collision detection ray vs colliders.
  • Simple implementation of a Rigid Bodies



  1. How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution (

  2. A Fast Voxel Traversal Algorithm for Ray Tracing (

  3. Efficient Large-Scale Sweep and Prune Methods with AABB Insertion and Removal (

  4. Sweep And Prune (

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