
Built with ❤︎ by
Red Owl Games
Why
Red Owl Games owns alot of Unity asset store assets. We built this as a way to use a single unity project to track, find, tag and otherwise manage our plethora of Unity asset store content. (Models, Textures, Shaders, Sounds, etc)
Features
- Search through all assets in project (Textures, Models, Materials, Sounds, etc)
TODO
- Needs “dirty” based event system for the tool to respond better to certain actions
- Needs a “Event” for when data has changed so things can subscribe to it and “refresh” their data
- Examples: when rename - path | when adding a wholly new tags - the search tag filter dropdown needs to update it list
- BUG: When an item is selected, then a search was done that the selected item doesn’t fit, then when that item is uncheck a “search” needs to be repreformed so the item goes away
- BUG: when the GridView isn’t full because of odd numbers it shows a “null” reference picker - need to hide this somehow (maybe using a NullKeplerGridItem so it has something but doesn’t display anything)
- Mass set texture properties (texture presets)
- Create a way to push “tags” back to the Asset as “labels”
- Save Editor field values in EditorPrefs so when reloads happen fields arn’t wipped
- Profile switching to PLINQ - https://www.jetbrains.com/help/rider/LoopCanBeConvertedToQuery.html
- Report bug to Sirenix when we make the TableItems list smaller then the view area of the Table List