The development environment
All developers have to use the following version of software
Unity 2019.3.3f1 https://unity3d.com/de/get-unity/download/archive
Pure Data 0.49.1 64 bit (Install via installer) https://puredata.info/downloads/pure-data/releases/0.49-1
- Install the TimbreID Library!
Microsoft Visual Studio Commmunity 2017. version 15.9.13 https://docs.microsoft.com/en-gb/visualstudio/releasenotes/vs2017-relnotes-history
Kinect Azure Sensor SDK 1.4.0 https://docs.microsoft.com/en-us/azure/kinect-dk/sensor-sdk-download
Kinect Azure Body Tracking SDK 0.9.5 https://www.microsoft.com/en-us/download/details.aspx?id=100636
- rider by jetbrains if available
- Visual Studio 2017 + ReSharper
How to properly clone the repo
After you clone the repo. please execute
git submodule update --init --recursive
This will recursive clone all submodules from the github.
Running Pd and Unity Editor / Build
The unity project contains an Pd analyzer patch under Soundvision/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd always start the analyzer patch before running anything in the editor or as a build.
The Unity project access the Arrays in Pd patch via shmem (Shmem) object
Some advanced feature such as Kinect Azure requires extra nuget package, using Unity NuGet.
To add a registry, edit SoundVision/UnityProject/Packages/manifest.json