Unity Tweens by elraccoone - 5

GUITween

An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

Unknown VersionMIT LicenseUpdated 194 days agoCreated on April 22nd, 2020
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Tweens

openupm

An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

Installation · Documentation · License



npm

Hi! My name is Jeffrey Lanters, thanks for checking out my modules! I’ve been a Unity developer for years when in 2020 I decided to start sharing my modules by open-sourcing them. So feel free to look around. If you’re using this module for production, please consider donating to support the project. When using any of the packages, please make sure to Star this repository and give credit to Jeffrey Lanters somewhere in your app or game. Also keep in mind it it prohibited to sublicense and/or sell copies of the Software in stores such as the Unity Asset Store! Thanks for your time.

Made with ♥ by Jeffrey Lanters


Installation

Using the Unity Package Manager

Install the latest stable release using the Unity Package Manager by adding the following line to your manifest.json file located within your project’s Packages directory, or by adding the Git URL to the Package Manager Window inside of Unity.

"nl.elraccoone.tweens": "git+https://github.com/elraccoone/unity-tweens"

Using OpenUPM

The module is availble on the OpenUPM package registry, you can install the latest stable release using the OpenUPM Package manager’s Command Line Tool using the following command.

openupm add nl.elraccoone.tweens

Documentation

This module is benchmarked against LeanTween and ITween and beats both in Unity 2020.1 with running 1000 complex tweens simulataniously. The power and speed you expect get other tweening engines, with strictly typed, clean and ease-to-use chainable methods for all use cases. Tweens can be invoked on any GameObject and Component and fetches their own required components so you don’t have to.

The documentation is seperated into three sections; the Tweening Methods, Chainable Options and Methods.

Examples

These are some of the endless possibilities using Tweens.

private void Start () {
  myGameObject.TweenLocalRotationX (10, 1).SetFrom (-10).SetDelay (1).SetEaseQuadIn ();
  myGameObject.TweenGraphicColor (Color.red, 10).SetPingPong ().SetLoop (10).SetEaseBackInOut ();
  myGameObject.TweenValueFloat (0, 2,  (value => { })).SetFrom (100).SetEaseSineOut ();
  myGameObject.TweenCancelAll ();
}

Tweening Methods

TweenPosition

version 1.0.0

Instantiates a Tween animating the Position.

<GameObject, Component>.TweenPosition (Vector3 to, float duration) : Tween;

TweenPositionX

version 1.0.0

Instantiates a Tween animating the X axis of the Position.

<GameObject, Component>.TweenPositionX (float to, float duration) : Tween;

TweenPositionY

version 1.0.0

Instantiates a Tween animating the Y axis of the Position.

<GameObject, Component>.TweenPositionY (float to, float duration) : Tween;

TweenPositionZ

version 1.0.0

Instantiates a Tween animating the Z axis of the Position.

<GameObject, Component>.TweenPositionZ (float to, float duration) : Tween;

TweenLocalPosition

version 1.0.0

Instantiates a Tween animating the LocalPosition.

<GameObject, Component>.TweenLocalPosition (Vector3 to, float duration) : Tween;

TweenLocalPositionX

version 1.0.0

Instantiates a Tween animating the X axis of the LocalPosition.

<GameObject, Component>.TweenLocalPositionX (float to, float duration) : Tween;

TweenLocalPositionY

version 1.0.0

Instantiates a Tween animating the Y axis of the LocalPosition.

<GameObject, Component>.TweenLocalPositionY (float to, float duration) : Tween;

TweenLocalPositionZ

version 1.0.0

Instantiates a Tween animating the Z axis of the LocalPosition.

<GameObject, Component>.TweenLocalPositionZ (float to, float duration) : Tween;

TweenAnchoredPosition

version 1.0.2

Instantiates a Tween animating the AnchoredPosition.

<GameObject, Component>.TweenAnchoredPosition (Vector2 to, float duration) : Tween;

TweenAnchoredPositionX

version 1.0.2

Instantiates a Tween animating the X axis of the AnchoredPosition.

<GameObject, Component>.TweenAnchoredPositionX (float to, float duration) : Tween;

TweenAnchoredPositionY

version 1.0.2

Instantiates a Tween animating the Y axis of the AnchoredPosition.

<GameObject, Component>.TweenAnchoredPositionY (float to, float duration) : Tween;

TweenRotation

version 1.0.0

Instantiates a Tween animating the Rotation.

<GameObject, Component>.TweenRotation (Vector3 to, float duration) : Tween;

TweenRotationX

version 1.0.0

Instantiates a Tween animating the X axis of the Rotation.

<GameObject, Component>.TweenRotationX (float to, float duration) : Tween;

TweenRotationY

version 1.0.0

Instantiates a Tween animating the Y axis of the Rotation.

<GameObject, Component>.TweenRotationY (float to, float duration) : Tween;

TweenRotationZ

version 1.0.0

Instantiates a Tween animating the Z axis of the Rotation.

<GameObject, Component>.TweenRotationZ (float to, float duration) : Tween;

TweenLocalRotation

version 1.0.0

Instantiates a Tween animating the LocalRotation.

<GameObject, Component>.TweenLocalRotation (Vector3 to, float duration) : Tween;

TweenLocalRotationX

version 1.0.0

Instantiates a Tween animating the X axis of the LocalRotation.

<GameObject, Component>.TweenLocalRotationX (float to, float duration) : Tween;

TweenLocalRotationY

version 1.0.0

Instantiates a Tween animating the Y axis of the LocalRotation.

<GameObject, Component>.TweenLocalRotationY (float to, float duration) : Tween;

TweenLocalRotationZ

version 1.0.0

Instantiates a Tween animating the Z axis of the LocalRotation.

<GameObject, Component>.TweenLocalRotationZ (float to, float duration) : Tween;

TweenLocalScale

version 1.0.0

Instantiates a Tween animating the LocalScale.

<GameObject, Component>.TweenLocalScale (Vector3 to, float duration) : Tween;

TweenLocalScaleX

version 1.0.0

Instantiates a Tween animating the X axis of the LocalScale.

<GameObject, Component>.TweenLocalScaleX (float to, float duration) : Tween;

TweenLocalScaleY

version 1.0.0

Instantiates a Tween animating the Y axis of the LocalScale.

<GameObject, Component>.TweenLocalScaleY (float to, float duration) : Tween;

TweenLocalScaleZ

version 1.0.0

Instantiates a Tween animating the Z axis of the LocalScale.

<GameObject, Component>.TweenLocalScaleZ (float to, float duration) : Tween;

TweenImageFillAmount

version 1.0.3

Instantiates a Tween animating the fillAmount of an image.

<GameObject, Component>.TweenImageFillAmount (float to, float duration) : Tween;

TweenGraphicAlpha

version 1.0.4

Instantiates a Tween animating the alpha of a graphic.

<GameObject, Component>.TweenGraphicAlpha (float to, float duration) : Tween;

TweenGraphicColor

version 1.0.4

Instantiates a Tween animating the color of a graphic.

<GameObject, Component>.TweenGraphicColor (Color to, float duration) : Tween;

TweenSpriteRendererAlpha

version 1.0.4

Instantiates a Tween animating the alpha of a SpriteRenderer.

<GameObject, Component>.TweenSpriteRendererAlpha (float to, float duration) : Tween;

TweenSpriteRendererColor

version 1.0.5

Instantiates a Tween animating the color of a SpriteRenderer.

<GameObject, Component>.TweenSpriteRendererColor (Color to, float duration) : Tween;

TweenMaterialAlpha

version 1.0.9

Instantiates a Tween animating the alpha of a Material.

<GameObject, Component>.TweenMaterialAlpha (float to, float duration) : Tween;

TweenMaterialColor

version 1.0.9

Instantiates a Tween animating the color of a Material.

<GameObject, Component>.TweenMaterialColor (Color to, float duration) : Tween;

TweenTextMeshAlpha

version 1.0.8

Instantiates a Tween animating the alpha of a TextMesh.

<GameObject, Component>.TweenTextMeshAlpha (float to, float duration) : Tween;

TweenCanvasGroupAlpha

version 1.0.10

Instantiates a Tween animating the alpha of a CanvasGroup.

<GameObject, Component>.TweenCanvasGroupAlpha (float to, float duration) : Tween;

TweenAudioSourceVolume

version 1.0.11

Instantiates a Tween easing the volume of an AudioSource.

<GameObject, Component>.TweenAudioSourceVolume (float to, float duration) : Tween;

TweenAudioSourcePitch

version 1.0.11

Instantiates a Tween easing the pitch of an AudioSource.

<GameObject, Component>.TweenAudioSourcePitch (float to, float duration) : Tween;

TweenCameraFieldOfView

version 1.6.4

Instantiates a Tween easing the field of view of a Camera.

<GameObject, Component>.TweenCameraFieldOfView (float to, float duration) : Tween;

TweenCameraOrthographicSize

version 1.6.4

Instantiates a Tween easing the orthographic size of a Camera.

<GameObject, Component>.TweenCameraOrthographicSize (float to, float duration) : Tween;

TweenValueFloat

version 1.0.3

Instantiates a Tween animating the a float value.

<GameObject, Component>.TweenValueFloat (float to, float duration, Action<float> onUpdate) : Tween;

TweenValueColor

version 1.2.0

Instantiates a Tween animating the a color value.

<GameObject, Component>.TweenValueColor (Color to, float duration, Action<Color> onUpdate) : Tween;

TweenDelayedInvoke

version 1.0.0

Instantiates a Tween which invokes a lambra method.

<GameObject, Component>.TweenDelayedInvoke(float duration, Action onComplete) : Tween;

TweenCancelAll

version 1.0.0

Cancels all the running tweens.

<GameObject, Component>.TweenCancelAll (bool includeChildren = false, bool includeInactive = false) : Tween;

Chainable Options

SetFrom

version 1.0.0

Sets the From value of a tween, when not set the current value will be used.

<Tween>.SetFrom (T valueFrom) : Tween;

SetOnComplete

version 1.1.0

Sets the event which will be invoked when the tween completes playing. This will not be invoked when the tween is canceled.

<Tween>.SetOnComplete (Action onComplete) : Tween;

SetOnCancel

version 1.3.0

Sets the event which will be invoked when the tween is canceled.

<Tween>.SetOnCancel (Action onCancel) : Tween;

SetPingPong

version 1.6.0

Enabled ping pong playback, this will bounce the animation back and forth. The tween has play forward and backwards to count as one cycle. Use either SetLoopCount or SetInifinite to set the number of times the animation should ping pong.

<Tween>.SetPingPong () : Tween;

SetLoopCount

version 1.2.0

Sets the number of times the animation should loop.

<Tween>.SetLoopCount (int loopCount) : Tween;

SetInfinite

version 1.5.0

Sets this tween to infinite, the loopcount will be ignored.

<Tween>.SetInfinite () : Tween;

SetDelay

version 1.3.0

Sets the delay of this tween. The tween will not play anything until the requested delay time is reached. You can change this behaviour by enabeling ‘goToFirstFrameImmediately’ to set the animation to the first frame immediately.

<Tween>.SetDelay (float delay, bool goToFirstFrameImmediately = false) : Tween;

SetTime

version 1.1.0

Sets the time of the tween.

<Tween>.SetTime (float time) : Tween;

SetRandomTime

version 1.3.0

Sets the time of the tween to a random value.

<Tween>.SetRandomTime () : Tween;

SetPaused

version 1.4.0

Sets whether the playback and delay should be paused.

<Tween>.SetPaused (bool isPaused) : Tween;

SetUseUnscaledTime

version 1.6.1

Sets whether the tween should use the unscaled delta time instead of the scaled delta time.

<Tween>.SetUseUnscaledTime (bool useUnscaledTime) : Tween;

SetOvershooting

version 1.5.0

Sets the overshooting of Eases that exceed their boundaries such as elastic and back.

<Tween>.SetOvershooting (float overshooting) : Tween;

SetEase

version 1.5.0

Sets the ease for this tween.

<Tween>.SetEase (Ease ease) : Tween;

SetEaseLinear

version 1.0.0

Sets the ease for this tween to Linear.

<Tween>.SetEaseLinear () : Tween;

SetEaseSineIn

version 1.0.0

Sets the ease for this tween to SineIn.

<Tween>.SetEaseSineIn () : Tween;

SetEaseSineOut

version 1.0.0

Sets the ease for this tween to SineOut.

<Tween>.SetEaseSineOut () : Tween;

SetEaseSineInOut

version 1.0.0

Sets the ease for this tween to SineInOut.

<Tween>.SetEaseSineInOut () : Tween;

SetEaseQuadIn

version 1.0.0

Sets the ease for this tween to QuadIn.

<Tween>.SetEaseQuadIn () : Tween;

SetEaseQuadOut

version 1.0.0

Sets the ease for this tween to QuadOut.

<Tween>.SetEaseQuadOut () : Tween;

SetEaseQuadInOut

version 1.0.0

Sets the ease for this tween to QuadInOut.

<Tween>.SetEaseQuadInOut () : Tween;

SetEaseCubicIn

version 1.0.0

Sets the ease for this tween to CubicIn.

<Tween>.SetEaseCubicIn () : Tween;

SetEaseCubicOut

version 1.0.0

Sets the ease for this tween to CubicOut.

<Tween>.SetEaseCubicOut () : Tween;

SetEaseCubicInOut

version 1.0.0

Sets the ease for this tween to CubicInOut.

<Tween>.SetEaseCubicInOut () : Tween;

SetEaseQuartIn

version 1.0.0

Sets the ease for this tween to QuartIn.

<Tween>.SetEaseQuartIn () : Tween;

SetEaseQuartOut

version 1.0.0

Sets the ease for this tween to QuartOut.

<Tween>.SetEaseQuartOut () : Tween;

SetEaseQuartInOut

version 1.0.0

Sets the ease for this tween to QuartInOut.

<Tween>.SetEaseQuartInOut () : Tween;

SetEaseQuintIn

version 1.0.0

Sets the ease for this tween to QuintIn.

<Tween>.SetEaseQuintIn () : Tween;

SetEaseQuintOut

version 1.0.0

Sets the ease for this tween to QuintOut.

<Tween>.SetEaseQuintOut () : Tween;

SetEaseQuintInOut

version 1.0.0

Sets the ease for this tween to QuintInOut.

<Tween>.SetEaseQuintInOut () : Tween;

SetEaseExpoIn

version 1.0.0

Sets the ease for this tween to ExpoIn.

<Tween>.SetEaseExpoIn () : Tween;

SetEaseExpoOut

version 1.0.0

Sets the ease for this tween to ExpoOut.

<Tween>.SetEaseExpoOut () : Tween;

SetEaseExpoInOut

version 1.0.0

Sets the ease for this tween to ExpoInOut.

<Tween>.SetEaseExpoInOut () : Tween;

SetEaseCircIn

version 1.0.0

Sets the ease for this tween to CircIn.

<Tween>.SetEaseCircIn () : Tween;

SetEaseCircOut

version 1.0.0

Sets the ease for this tween to CircOut.

<Tween>.SetEaseCircOut () : Tween;

SetEaseCircInOut

version 1.0.0

Sets the ease for this tween to CircInOut.

<Tween>.SetEaseCircInOut () : Tween;

SetEaseBackIn

version 1.0.0

Sets the ease for this tween to BackIn.

<Tween>.SetEaseBackIn () : Tween;

SetEaseBackOut

version 1.0.0

Sets the ease for this tween to BackOut.

<Tween>.SetEaseBackOut () : Tween;

SetEaseBackInOut

version 1.0.0

Sets the ease for this tween to BackInOut.

<Tween>.SetEaseBackInOut () : Tween;

SetEaseElasticIn

version 1.0.0

Sets the ease for this tween to ElasticIn.

<Tween>.SetEaseElasticIn () : Tween;

SetEaseElasticOut

version 1.0.0

Sets the ease for this tween to ElasticOut.

<Tween>.SetEaseElasticOut () : Tween;

SetEaseElasticInOut

version 1.0.0

Sets the ease for this tween to ElasticInOut.

<Tween>.SetEaseElasticInOut () : Tween;

SetEaseBounceIn

version 1.0.0

Sets the ease for this tween to BounceIn.

<Tween>.SetEaseBounceIn () : Tween;

SetEaseBounceOut

version 1.0.0

Sets the ease for this tween to BounceOut.

<Tween>.SetEaseBounceOut () : Tween;

SetEaseBounceInOut

version 1.0.0

Sets the ease for this tween to BounceInOut.

<Tween>.SetEaseBounceInOut () : Tween;

Methods

Cancel

version 1.0.0

Cancel the tween.

<Tween>.Cancel () : void;

GetTotalDuration

version 1.6.2

Gets the total duration of the tween including the loop count and ping pong settings, and the delay optionally.

<Tween>.GetTotalDuration (bool includeDelay = false) : float;
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