URP PSX by Kodrin - 3


PSX retro graphics plugin for URP with Shadergraph in Unity

Unknown VersionMIT LicenseUpdated 39 days agoCreated on April 26th, 2020
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Playstation 1 era retro graphics plugin optimized for Unity’s Universal Rendering Pipeline with Shadergraph. The aim of this plugin was to use Unity’s new pipeline to create NPR (non-photorealistic) PSX-style retro graphics with the shadergraph as the basis for materials and URP’s render features as the basis for post processing effects.


The plugin comes fully-featured with a single lit/unlit graph where you can enable/disable features according to your needs (and even modify them). I segmented every feature into a subgraph to hopefully make it easier to just plug n’ play.


  • Lit/Unlit shader variants
  • Specular Lit variant
  • Camera-based vertex clipping
  • Vertex snapping/Jittering
  • Texture Pixelation for crushing texture resolution
  • Color Precision for lower or higher color Fidelity

URP Render Features:

  • Screen-space fog
  • Screen-space pixelation/color precision adjustments
  • Screen-space dithering

Note: Make sure you set the render features in the pipeline asset

The Graph


Unity 2019.3.7f1 Universal Rendering Pipeline/Shadergraph (7.1.8)

Known Issues

  • Unity’s Shadergraph still has a long way to go when it comes to creating NPR effects. You might experience some lighting clipping issues if you are using the PBR master node. To fix it, I tweaked some settings in the URP pipeline asset settings so they are barely noticeable.

Note: For issues or questions, feel free to drop me an email at Kodrintxps@gmail.com. Ill try my best to answer



Open-source, use for whatever you want!!! Software is about freedom 😃


I developed this plugin out of passion/nostalgia for retro ps1-style horror games. But, if you found this plugin useful and want to show your support, consider sharing it, supporting me on patreon or buying me a ko-fi.

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