Spring System Integration Method Comparison by michidk - 2


Spring System Integration Method Comparison

Unity 2019.3.10f1Apache License 2.0Updated 25 days agoCreated on December 21st, 2017
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Spring System Integration Method Comparison

Following the lecture “Game Physics” at Technical University of Munich (WS17/18), I wanted to implement an actual spring system in Unity to compare the different integration methods.



Unity 2019.3


Open the project with Unity, double click the scene “Scenes/Demo” and enter “Play”-mode. Now move the cube in the editor or the sphere in the game preview using the arrow/WASD keys.

The integration method can be changed in the Simulator component.

All integration method implementations are contained in the “Scripts/Integration” folder.


To compare the integrators a bit better, I created a codepen to visualize the performance on a exponential function:


The horizontal axis shows the timesteps, the vertical axis the estimated result of the exponential function. As you can see, Runge-Kutta integration (RK4) ist the most accurate method. This was to be expected since its a fourth-order method, which is the highest order of all tested methods.

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