Unity Terrain Generation by brenozd - 1

Procedural

A Unity based project focused on Procedural Terrain Generation

Unity 2019.3.13f1MIT LicenseUpdated 17 days agoCreated on May 10th, 2020
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Unity-Terrain-Generation

This project is under MIT License and is free to use. It is the result of an attempt to create a procedural generated terrain.

Algorithms:

  • Perlin Noise 1D, 2D and 3D
  • Cellular automaton
  • Marching Cubes

To be studied:

  • Compute Shader
  • Worley Noise
  • Simplex Noise
  • L-System
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