Game Audio Development With Unity 5 X by PacktPublishing - 54

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Game Audio Development with Unity 5.X, published by Packt

Unknown VersionMIT LicenseUpdated 325 days agoCreated on June 30th, 2017
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Game Audio Development with Unity 5X

This is the code repository for Game Audio Development with Unity 5.X, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish.

About the Book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you.

Instructions and Navigations

All of the codes are organized as per the chapters, each folder has the codes related to that chapter or appendix.
For example: Game-Audio-Development-with-Unity-5X/Chapter02/Chapter_2_Scripts/Keyboard.cs

The code will look like the following:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Keyboard : MonoBehaviour {
	private AudioSource audioSource;
	public int transpose = 0;

Following is the software-hardware list:

Chapter Software required Download links to the software Hardware required
All Unity Your PC (Min. of 4gb RAM)
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