Logist is a WIP extension/replacement for Unity’s built in logging system. It works by capturing log data at runtime via its own
Logist.Log() command and by capturing data from Unity’s native
Debug.Log() & friends. These logs then get exported for use with the Logist web-app
Unity’s native debug logging system is totally useable for development if you just want to get a few updates from your code every once in a while, but if you want to generate a full log of what has occurred in game mode session or in a build, you’ll quickly end up with a dense, hard to read log file or lots of unfiltered
Debug.Log messages that carry with them a decent performance penalty.
The goal of Logist is to make logging a bit easier by generating an output log file to be viewed with the Logist web-application. Logist also provides additional utilities not found in Unity’s debug logging system like log categories, which can be filtered in the web-app.
- Provide utilities to integrate Logist into Unity’s debug system, rather than just the other way around
- Allow users to add custom info to logs
- Allow users to attach images to logs
- Allow for serializing log content as generated instead of at application shutdown
- Support smaller serialization formats
- Add customizable categories