Volumetric Explosion Shader for Unity 3D
Unity Shader that emulates a volumetric explosion of a sphere. There are 3 shaders involved: a vertex/fragment shader that handles the color and shape of the sphere using layered perlin noise, a smoke shader and a camera shader that lightens up as the explosion takes place. Implemented in C#.
exe-unity folder and store it in your computer.
Open the zipped folder and click on the .EXE file.
For the source code
unity-project folder and decompress it.
Open it as a Unity 3D project.
Preview version of an explosion using the shader is: