A fully navigational 3D pathfinding simulator for drones using Unity game engine.
One of the major advancements in delivery services is the use of drones to deliver parcels. In these services, one drone is assigned to a delivery task. This drone has to first pick up the parcel and then move to a given delivery location while avoiding collisions with obstacles. This motivated us to implement a displaying system for drone’s pathfinding in a 3D space. In other words, we designed a system that creates a 3D grid map with obstacles and computes the shortest path from a drone’s starting position to a destination. Also, it displays a 3D representation that can be manipulated so that the correctness of the path is validated. We modified the usability of the A* algorithm in order to work in our 3D coordinate system.