Audio System by krsmga - 3

Audio

This class controls the general Audio (AudioListener) of the current scene. For Unity.

Unknown VersionMIT LicenseUpdated 5 days agoCreated on June 23rd, 2020
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Audio System

This class controls the general Audio (AudioListener) of the current scene. For Android or iOS devices.

Script settings in Inspector

Steps for use

  1. Attach the AudioSystem.cs script to any GameObject in the Scene.

  2. Icon Enabled Audio: Attach a GameObject that contains an Image (Sprite) to represent the enabled audio.

  3. Icon Disabled Audio: Attach a GameObject that contains an Image (Sprite) to represent the disabled audio. (Optional)

  4. Icon Volume: Attach images (Sprites) with a sequence that demonstrates the volume level. From the smallest to the largest. (Optional)

  5. Icon Volume: Attach images (Sprites) with a sequence that demonstrates the volume level. From the smallest to the largest. (Optional)

  6. Save Settings: If true, allows you to save the latest audio settings before closing the application.

  7. Volume: Sets the volume value of the General Audio (AudioListener).

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