Circle Graphic by heppoko - 1

GUI

Draw circle as CanvasRenderer(uGUI) or MeshRenderer

Unity 2017.4.1f1MIT LicenseUpdated 27 days agoCreated on July 8th, 2020
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Circle Graphic

Draw circle with CanvasRenderer(uGUI) or MeshRenderer.

CircleMEsh

Feature

  • Lower Overdraw.
  • No alpha texture required.

Requirement

  • Unity 2017.4.1f1 or later
  • Scripting Runtime Version .NET 4.x Equivalent or later

Getting Started

uGUI

  • Open Scenes/CricleGraphicSample scene and run it.
  • Select CircleGraphic object under CircleGraphicCanvas.
  • Tweak CircleGraphic component’s parameters (OuterEdgesCount, VisibleRate, HoleRate, Origin and ClockWise).

Mesh

  • Open Scenes/CircleMeshSample scene and run it.
  • Select CircleMesh object.
  • Tweak CircleMesh component’s parameters (OuterEdgesCount, VisibleRate, HoleRate, AngleOffset, ClockWise, MeshWidth and MesthHeight).
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