Hands On Unity 2020 Game Development by PacktPublishing - 54

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Hands-On Unity 2020 Game Development, published by Packt

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Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

This is the code repository for Hands-On Unity 2020 Game Development, published by Packt.

Build, customize, and optimize professional games using Unity 2020 and C#

What is this book about?

Over the years, the Unity game engine has extended its scope from just creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.

This book covers the following exciting features:

  • Edit game scenes and levels using the Unity Editor
  • Write scripts for customizing various aspects of a game such as physics, gameplay, and UI
  • Program rich shaders and effects using Unity’s new Shader Graph
  • Implement postprocessing to increase graphics quality with full-screen effects
  • Create rich particle systems for your Unity games from scratch

If you feel this book is for you, get your copy today!


Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

if (test expression)
  Statement upon condition is true

Following is what you need for this book: The book is for programmers who want to explore the world of Unity with C#. Basic understanding of C# and object-oriented programming is needed. If you’re a non-programmer, you’ll find the non-coding sections of the book useful.

With the following software and hardware list you can run all code files present in the book (Chapter 1-22).

Software and Hardware List

Chapter Software required OS required
1 to 22 Unity 2020.1.0b15 Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book.

Click here to download it

Get to Know the Author

Nicolas Alejandro Borromeo is working as a Unity Senior Developer at Product Madness, London. He was a Game Development Career Coordinator at Universidad Argentina de la Empresa (UADE) and has been a Game Dev teacher in many other Argentine universities like UADE, UTN, UAI, USAL, and institutions like Image Campus and DaVinci since 2012. Nicolas is a Unity Certified Instructor since 2019, teaching for high profile Unity Clients all around the globe. He was a MMO Client-Side Developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.

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