Hands On Unity 2020 Game Development by PacktPublishing - 54

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Hands-On Unity 2020 Game Development, published by Packt

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Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

This is the code repository for Hands-On Unity 2020 Game Development, published by Packt.

Build, customize, and optimize professional games using Unity 2020 and C#

What is this book about?

Over the years, the Unity game engine has extended its scope from just creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.

This book covers the following exciting features:

  • Edit game scenes and levels using the Unity Editor
  • Write scripts for customizing various aspects of a game such as physics, gameplay, and UI
  • Program rich shaders and effects using Unity’s new Shader Graph
  • Implement postprocessing to increase graphics quality with full-screen effects
  • Create rich particle systems for your Unity games from scratch

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

if (test expression)
{
  Statement upon condition is true
}

Following is what you need for this book: The book is for programmers who want to explore the world of Unity with C#. Basic understanding of C# and object-oriented programming is needed. If you’re a non-programmer, you’ll find the non-coding sections of the book useful.

With the following software and hardware list you can run all code files present in the book (Chapter 1-22).

Software and Hardware List

Chapter Software required OS required
1 to 22 Unity 2020.1.0b15 Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book.

Click here to download it

Get to Know the Author

Nicolas Alejandro Borromeo is working as a Unity Senior Developer at Product Madness, London. He was a Game Development Career Coordinator at Universidad Argentina de la Empresa (UADE) and has been a Game Dev teacher in many other Argentine universities like UADE, UTN, UAI, USAL, and institutions like Image Campus and DaVinci since 2012. Nicolas is a Unity Certified Instructor since 2019, teaching for high profile Unity Clients all around the globe. He was a MMO Client-Side Developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.

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