Interactive PBR by hashirsafdar - 1


webgl/unity tool to see how lighting in physically-based rendering works

Unity 2019.1.11f1Unknown LicenseUpdated 32 days agoCreated on August 6th, 2019
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basic Unity webgl thing to see how pbr lighting kinda works

made in Unity using custom shaders derived from CatLike Coding while interning at Quixel.

source does not include textures, which are part of Quixel’s Megascans library.

check it out here.

current build

there’s also an in development version that shows the rays of light

dev build this one isn't hosted, but the build is available in the lightRaysWoo branch.
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