Custom Nodes for Unity Shader Graph, to be used in Unity 2018.2 with the scriptable render pipeline.
Signed distance functions for interesting procedural effects.
Truchet tiling nodes to make irregular patterns.
Complete set of Porter Duff transparency operations.
Halftone rendering, monochrome or color.
Manipulate colors in the perception-based color spaces.
Procedural geometric patterns.
Pixel-wide primitives, no matter what the surface.
Do complex arithmetic in shader graph.
Quaternion algebra for rotation calculations in the graph.
Reflection, rotation and tiling symmetry nodes.
Generate pseudorandom vectors, colors and quaternions.