Liquid Simulation by ivuecode - 1

Games & ProjectsShaders & Effects

Liquid simulation effect created in Unity

Unity 2018.2.0f2MIT LicenseUpdated 169 days agoCreated on July 31st, 2018
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Liquid Effect ๐ŸŒŠ

An implemntation of liquid simulation effect in Unity.

This project uses blur shaders along with 2D rigidbody sprites to create the illusion of a liquid body. Render textures and material instancing are methods also used to achieve this inexpensive fluid motion look.

Preview ๐Ÿ‘€

gif demo

Getting Started ๐Ÿ“ƒ

Clone or download this repository and open the project with your favourite flavour of Unity.
This project was built with Unity 2018.2

Optimizations โœ๏ธ

There are a few points to consider when using this application:

  • Using thousands of rigidbodys is very taxing. This effect should not be used to recreate the ocean. For a simple motion graphic effect such as the example gif, wonโ€™t cause you any problems at all.

  • Recreating this project with the new Unity ECS or Job System will drastically increase particle count.

Contributing ๐Ÿ’ช

Looking to contribute something to this project? Hereโ€™s how you can help.
If you believe something needs to be immediately fixed please open an issue and document the problem. Fork this project and create a pull request with your solution to the problem. Thank you.

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