A simple liquid simulation using MetaBalls.
The basic MetaBalls are balls moving by simple math functions, good to quickly test the concepts but not easy to use right away.
The new MetaBalls are based on the same code with some improvements, such as gravity, collisions and grounded water effect (the metaballs “splash” when hitting the ground).
- Metaball implementation by Brian R. Cowan http://www.briancowan.net/
- Metaball tables at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
- Examples at http://www.briancowan.net/unity/fx