Runtime Unity Editor by ManlyMarco - 1

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In-game inspector and debugging tools for applications made with Unity3D game engine

Unknown VersionGNU General Public License v3.0Updated 10 hours agoCreated on December 7th, 2018
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Runtime Unity Editor / Debugging Tools

In-game inspector, editor and interactive console for applications made with Unity3D game engine. It’s designed for debugging and modding Unity games, but can also be used as an universal trainer.

Features

  • Works on most Unity games supported by BepInEx
  • GameObject and component browser
  • Object inspector that allows modifying values of objects in real time
  • REPL C# console
  • All parts are integrated together (e.g. REPL console can access inspected object, inspector can focus objects on GameObject list, etc.)

preview preview

How to use

  • This is a BepInEx plugin. It requires BepInEx v4 or later. Grab it from here and follow installation instructions.
  • Download the latest build from the Releases page.
  • To install place the .dll in the BepInEx directory inside your game directory (BepInEx/Plugins for BepInEx 5).
  • To turn on press the F12 key when in-game. A window should appear on top of the game. If it doesn’t appear, check logs for errors.

Note: If the plugin fails to load under BepInEx 4 with a type load exception, move RuntimeUnityEditor.Core.dll to BepInEx/core folder.

You can support development of my plugins through my Patreon page: https://www.patreon.com/ManlyMarco

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