Unity_UNetworkManager

This is default “NetworkManager” extension.
- Auto Connection.
- When failed to connect or when disconnected, try again.
 
- Event Logging.
- Start
- Connect
- Disconnect
 
- Lots of Event.
And, this includes csc.rsp file to ignore UNET alert in UnityEditor.
EventHandler
| Name | Called when | Called In | 
|---|---|---|
| StartServerEventHandler | Start as Server | Server side | 
| StopServerEventHandler | Stop Server | Server side | 
| ServerConnectEventHandler | Client connect | Server side | 
| ServerDisconnectEventHandler | Client disconnect | Server side | 
| ServerErrorEventHandler | Error occurred in Server | Server side | 
| StartHostEventHandler | Start as Host | Server side | 
| StopHostEventHandler | Stop Host | Server side | 
| StartClientEventHandler | Start as Client | Client side | 
| StopClientEventHandler | Stop Client | Client side | 
| ClientConnectEventHandler | Connect to Server | Client side | 
| ClientDiscconectEventHandler | Disconnect from Server | Client side | 
| ClientErrorEventHandler | Error occurred in Client | Client side | 
Import to Your Project
You can import this asset from UnityPackage.
- UNetworkManager.unitypackage
