Unity_UNetworkManager
This is default “NetworkManager” extension.
- Auto Connection.
- When failed to connect or when disconnected, try again.
- Event Logging.
- Start
- Connect
- Disconnect
- Lots of Event.
And, this includes csc.rsp
file to ignore UNET alert in UnityEditor.
EventHandler
Name | Called when | Called In |
---|---|---|
StartServerEventHandler | Start as Server | Server side |
StopServerEventHandler | Stop Server | Server side |
ServerConnectEventHandler | Client connect | Server side |
ServerDisconnectEventHandler | Client disconnect | Server side |
ServerErrorEventHandler | Error occurred in Server | Server side |
StartHostEventHandler | Start as Host | Server side |
StopHostEventHandler | Stop Host | Server side |
StartClientEventHandler | Start as Client | Client side |
StopClientEventHandler | Stop Client | Client side |
ClientConnectEventHandler | Connect to Server | Client side |
ClientDiscconectEventHandler | Disconnect from Server | Client side |
ClientErrorEventHandler | Error occurred in Client | Client side |
Import to Your Project
You can import this asset from UnityPackage.
- UNetworkManager.unitypackage