Unity_CustomNetworkManager
This is default “NetworkManager” extension.
- Auto Connection.
- When failed to connect or when disconnected, try again.
- Event Logging.
- Start
- Connect
- Disconnect
- Lots of Event(Handler).
- Include samples.
- Connect Server & Client.
- Send / Receive message.
- SyncList.
- Include utilities
- Get local ip address.
- Get channel value from QosType.
EventHandler
Name | Called when | Called In |
---|---|---|
StartServerEventHandler | Start as Server | Server side |
StopServerEventHandler | Stop Server | Server side |
ServerConnectEventHandler | Client connect | Server side |
ServerDisconnectEventHandler | Client disconnect | Server side |
ServerErrorEventHandler | Error occurred in Server | Server side |
StartHostEventHandler | Start as Host | Server side |
StopHostEventHandler | Stop Host | Server side |
StartClientEventHandler | Start as Client | Client side |
StopClientEventHandler | Stop Client | Client side |
ClientConnectEventHandler | Connect to Server | Client side |
ClientDiscconectEventHandler | Disconnect from Server | Client side |
ClientErrorEventHandler | Error occurred in Client | Client side |