Unity_CustomNetworkManager
This is default “NetworkManager” extension.
- Auto Connection.
- When failed to connect or when disconnected, try again.
 
- Event Logging.
- Start
- Connect
- Disconnect
 
- Lots of Event(Handler).
- Include samples.
- Connect Server & Client.
- Send / Receive message.
- SyncList.
 
- Include utilities
- Get local ip address.
- Get channel value from QosType.
 
EventHandler
| Name | Called when | Called In | 
|---|---|---|
| StartServerEventHandler | Start as Server | Server side | 
| StopServerEventHandler | Stop Server | Server side | 
| ServerConnectEventHandler | Client connect | Server side | 
| ServerDisconnectEventHandler | Client disconnect | Server side | 
| ServerErrorEventHandler | Error occurred in Server | Server side | 
| StartHostEventHandler | Start as Host | Server side | 
| StopHostEventHandler | Stop Host | Server side | 
| StartClientEventHandler | Start as Client | Client side | 
| StopClientEventHandler | Stop Client | Client side | 
| ClientConnectEventHandler | Connect to Server | Client side | 
| ClientDiscconectEventHandler | Disconnect from Server | Client side | 
| ClientErrorEventHandler | Error occurred in Client | Client side | 
