This repository was part of the training delivered for Singapore Unity Developers. It covers the most common scenarios:
Setup Rigidbodies, Colliders, how to apply force and use different Physcis settings likegravity.
2 Physic Materials
Differnt physical materials with friction, bounciness.
Differences between interpolation types.
4 Collision Detection
Comparison between discrete, continuous, continuous dynamic and continuous speculative.
Visualised OnTriggerEnter, OnTriggerStay, OnTriggerExit.
Use fixed joint, hinge joints, spring joints. Create a rope with configurable joints. Ragdoll with character joints.
Use raycasting to spawn objects.
//8 2D Physics (under construction)
Simple cloth setup.
Scene used to test CPU perfomance and Physics Debugger.