Compilation Visualizer for Unity
This tool visualizes the assembly compilation process in Unity3D. It hooks into the Editor-provided events and nicely draws them on a timeline. That’s especially helpful when trying to optimize compile times and dependencies between assemblies.
Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
The screenshots show full compilations; but the timeline works as well for partial compilations (e.g. you changed a single script and Unity only recompiles the relevant parts of the dependency chain).
Compilation Visualizer is available on OpenUPM: https://openupm.com/packages/com.needle.compilation-visualizer/
If you’re on Unity 2019.4+:
Edit/Project Settings/Package Manager
- add a new Scoped Registry:
Name: OpenUPM URL: https://package.openupm.com/ Scope(s): com.needle.stochastic-texturing
- click Save
- open Package Manager
- click +
- select Add from Git URL
- click Add.
You can open the Compilation Visualizer by selecting
Window > Analysis > Compilation Timeline.
If you want to trigger a recompile, you can either use the “Recompile” button, or
Right Click > Reimport a script or folder with scripts to cause that to be recompiled.
Compatibility to 2018.4, 2019.1, 2019.2
While most functionality works great those versions, some minor things are different:
- slightly less accurate total compilation time on 2018.4 — 2019.1+ has events for the entire compilation while on 2018.4 the last finished assembly compilation is used as end date.
- no PackageInfo for now on 2018.4/2019.1 as
Future Work: there’s ways to still find the right package.