My Box by Deadcows - 1

ToolsExtensions

MyBox is a set of attributes, tools and extensions for Unity

Unknown VersionMIT LicenseUpdated 4 hours agoCreated on October 26th, 2016
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MyBox

openupm License: MIT

MyBox is a set of tools, features and extensions for Unity.
It is MyBox. Now it’s yours too πŸ™Œ

Installation

Tons of images in docs below πŸ‘‡

Attributes

AutoProperty β€” Assign fields automatically
ButtonMethod β€” Display button in inspector
ConditionalField β€” Conditionally display property in inspector, based on some other property value
ConstantsSelection β€” Popup of const, readonly or static fields and properties
DefinedValues β€” Display Dropdown with predefined values
DisplayInspector β€” Display one inspector inside of another
Foldout β€” Group your fields in inspector
InitializeField β€” Field that is not editable in playmode
Tag, Layer, SpriteLayer β€” Dropdown with Tags, Layers or SpriteLayers
MinMaxRange, RangedFloat and RangedInt β€” Ranged sliders
MustBeAssigned β€” Automatically checks if field is assigned
PositiveValueOnly β€” Prohibit values below zero
ReadOnly β€” Draw property with disabled GUI
RequireTag and RequireLayer β€” Automatically set Tag and Layer
Scene β€” Friendly way to keep Scene name as a string. See also SceneReference type
SearchableEnum β€” Nice UI for enums with lots of elements
Separator β€” Draw separator with or without title


Tools and Features

AssetPressetPreprocessor β€” Conditionally apply Presets to your assets on import
TimeTest β€” Measure performance with simple api
IPrepare β€” Easy way to replace caching, calculations and asserts from playmode
Features β€” Cleanup Empty Directories, AutoSave feature, Hotkeys
UnityEvent Inspector β€” Allows you to fold and reorder event subscribers


Types

Guid Component β€” Generate unique and persistent IDs
SceneReference β€” Reference scene with Scene asset in inspector
ActivateOnStart Component β€” Set state of specific GO on game start
AnimationStateReference β€” Specify AnimationClip on object with Animator
AssetPath and AssetFolderPath β€” Inspector button to browse for folder or asset under Assets folder
Billboard Component β€” Force object to always face camera
ColliderGizmo Component β€” Highlight colliders and triggers in SceneView
FPSCounter Component β€” Display FPS counter on Playmode
MyCursor β€” Nice way to set cursor with hotspot
MyDictionary β€” Serializable Dictionary
MinMaxInt and MinMaxFloat β€” Asserts that Max => Min with handy inspector drawer
Optional and OptionalMinMax β€” Optionally assignable values
Reorderable Collections β€” Reorder your collections in inspector


//TODO: Extensions, Unfinished tools

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